Wheelman automates selected GTA attempts on your behalf. It uses your character's resources, access requirements and progression. Automation can support a regular plan, but its contract does not provide unlimited resources or guaranteed results.
Wheelman settings select GTA tiers, order and an optional Heat threshold for Lay Low. Attempts use your requirements, resources and GTA cooldowns. The worker uses the same attempt engine as manual GTA.
| Contract action | Normal price | Active Donator price | Time |
|---|---|---|---|
| Hire | 200 Donator Points | 150 Donator Points | Eight hours |
| Top up | 100 Donator Points | 75 Donator Points | Four hours added |
A top-up requires fewer than four hours remaining. You cannot hire another live worker of the same type. Donator changes the price, not the contract's effectiveness or duration.
A successfully stolen vehicle receives 25 additional damage points. The penalty affects the vehicle and its resulting value rather than providing a reduced cash payout: GTA rewards vehicles. Soft-fail Heat uses the configured worker factor.
Active and waiting contracts consume paid time, including time when resources or restrictions prevent useful work. A manual pause freezes the remaining contract time and frees the corresponding activity for manual play. Automatic suspension and manual pause are different states; suspension still blocks the corresponding manual activity.
A worker jail outcome places the worker in jail instead of your character for that automated attempt. The contract continues, and a jailed worker cannot be manually paused. Check the worker's status, remaining time and action statistics; release it through the available bust flow or wait for its sentence.
Mechanics checked against executable game code on 18 September 2026.