Career Mastery is a permanent reward for reaching displayed Tier 10 in a career. It is distinct from the tier-based modifiers supplied by your currently active career.
| Career | Mastery | Effect |
|---|---|---|
| Sports | Conditioned | 10% higher maximum Energy |
| Logistics | Well Connected | 10% shorter travel time |
| Hospitality | Familiar Face | 25% less Heat gained |
| Law | Legal Loopholes | 10% shorter jail sentences |
| Finance | Market Savvy | 25% lower market fees |
| Medicine | Medical Training | 25% greater healing-item effectiveness |
| Security | Hard Target | 25% less cash lost when mugged |
These effects modify their relevant calculation. For example, 25% lower market fees reduces the calculated fee by one quarter. It does not subtract 25 percentage points from a tax rate.
Once unlocked, a Mastery perk remains active after you choose another career. You can master all seven tracks and keep their different benefits together.
Active-career modifiers still depend on your current selection. Switching away from Sports removes its active training modifiers, while its already-unlocked maximum-Energy Mastery remains.
Match your target to the activity you repeat most often. Frequent travelers can use Logistics, market sellers can use Finance and regular resource users can use Sports. Law shortens jail time; Security reduces mug losses.
Mastery is earned through career progression. Donator Status does not award it or replace the Tier 10 requirement. A larger Focus buffer can help you schedule shifts, but you still need to work and collect rewards.
Mechanics checked against the game code on 17 September 2026.