Charisma is one of four secondary stats. It progresses through XP awarded alongside existing activities, rather than a dedicated Charisma training session.
Charisma improves applicable NPC drug sale prices, up to a 1.15 factor at level 100. This bonus is not an automatic markup on prices chosen for player-market listings.
Charisma supports relevant OC roles such as Inside Man and Distraction. City offers, taxes, events and other applicable effects still determine the net cash from a sale.
The NPC sale flow grants Charisma XP. Sports, Hospitality, Law and Finance career shifts also support it in their configured primary or secondary position.
Secondary-stat level starts at 1 and is capped at 100. The XP requirement for the next level uses 40 plus 12 times the current level. Effects increase gradually between the neutral level-1 factor and their configured maximum. Career XP, player XP and secondary-stat XP are separate totals.
Check your current stat level and the relevant activity preview when comparing a benefit. A secondary bonus adds another factor to the activity; it does not replace equipment, restrictions, resource costs or other requirements.
Mechanics checked against executable game code on 18 September 2026.