Hospitalization blocks activities such as crimes, training, travel and starting attacks. A hospitalized player also cannot be selected as a new PvP target.
The Hospital screen shows the reason and remaining stay. PvP and other failed activities can cause hospitalization.
Wait for the timer to expire, use an appropriate medical item or receive a successful revive. Medical items have their own effects and cooldown restrictions; inspect the item before using it.
Leaving hospital and restoring Life are separate effects. A revive clears the hospital state but does not refill Life. Check your health before returning to combat.
The Accept revives setting determines whether others can revive you. You can change it on the Hospital screen, including while you are not hospitalized. A revive is rejected if the target has blocked revives.
A revive attempt costs the helper 25 Energy and 10 Focus. Revive skill and the target's remaining hospital time affect the success chance.
Any failed attempt leaves the target unchanged. A successful attempt near natural discharge is easier but grants less success XP.
Base PvP durations are 20 minutes for Leave, 30 minutes for Mug, two hours for Hospitalize and 45 minutes when the attacker loses. Career, upgrades and applicable equipment bonuses can change final durations.
Life normally regenerates by 5% of maximum every five minutes. Active events can modify that rate.
Mechanics checked against the game code on 16 September 2026.