Training increases Strength, Defense, Speed and Dexterity. Gains are awarded immediately; there is no training job to collect afterward.
| Stat | Base Energy cost per attempt |
|---|---|
| Strength | 12 |
| Defense | 12 |
| Speed | 10 |
| Dexterity | 10 |
Each attempt also consumes one training session. All four stats share the same session pool. The base maximum is two sessions, with one session regenerated every five minutes.
Training Mastery adds capacity at upgrade levels 3, 5, 7 and 9. Energy and sessions are separate requirements: having enough of one does not replace the other.
The effective Energy cost includes Training Mastery and is rounded upward, with a minimum of one. Use the cost shown on the Training screen.
Gains vary between attempts and depend on the current value of the trained stat. The calculation includes diminishing returns and a minimum-gain rule. Gym tier, Training Mastery and relevant Career bonuses modify the result.
Gym progression has eleven tiers, from Street Gym to Private Gym. Upgrades are purchased with cash, and applicable discounts can reduce the price. The gym is a membership expense and is not counted as an owned asset in net worth.
Training also grants a small amount of player XP.
Training is blocked while jailed, hospitalized, traveling or using Lay Low. If an attempt is unavailable, check your state, Energy and remaining sessions.
Mechanics checked against the game code on 16 September 2026.