Badges recognize progression and activity. Milestone points earned from badges can be spent on perk upgrades.
The Milestones screen shows categories, thresholds and progress. Categories include crimes, PvP wins, training-related stat totals, missions, travel, wealth and other achievements.
A badge is awarded once. Repeating the same threshold does not generate another copy or another point award.
Many categories have ladders. Higher ladder tiers award more points: tiers 1 and 2 give one point each, tiers 3 and 4 give two, tiers 5 and 6 give three, and so on. One-off badges normally give one point.
Daily mission claims and one-time mission claims both count toward Missions badges.
Family tenure measures time in your current family. Leaving or switching does not preserve the previous family's tenure as current tenure.
Donator Time measures elapsed real time with active Donator Status. Buying 30 days does not immediately add 30 days to that badge counter.
Net-worth badges use the game's asset valuation. Listing an item at an inflated asking price does not increase its assessed value.
Perk upgrades have a maximum of ten levels. Buying the next level costs its level number: level 1 costs one point, level 2 costs two, through ten points for level 10.
Each perk lists its effects. Examples include training improvements, resource capacities, crime modifiers and travel improvements. Available points and spent points are tracked separately.
A milestone perk reset costs 500 Donator Points. It removes purchased perk levels and refunds recorded spent milestone points to the available balance. It does not erase earned badges.
Review the effects and cost before resetting.
Mechanics checked against the game code on 16 September 2026.