One-time missions provide a sequence of goals for progression, but the current mission system checks each mission's own condition. Do not assume every mission requires claiming the previous one first.
Conditions can use player level, lifetime activity counters or current family membership. A player who already meets a later goal may be able to claim it without following a rigid tutorial order. Read the displayed condition rather than inferring a prerequisite from the list position.
Meeting a condition makes its mission claimable. Claiming rechecks the condition and whether that mission has already been claimed. Each one-time mission pays once; these claims do not reset with the daily set.
The configured reward can include cash, player XP or Donator Points. Cash rewards use the normal incoming-money handling, including outstanding default loan debt. Current family membership is checked live for applicable objectives.
Review claimable missions after level-ups and milestones. Group related activities when several goals use the same progression, but verify each condition separately. Claiming rewards, rather than merely meeting a target, advances the shared Missions badge counter. Daily objectives use their own daily progress and claim rules.
Mechanics checked against executable game code on 18 September 2026.