Start one Attack, then choose the payoff after winning. Mug and Hospitalize are not separate fight-start modes. Starting the attack costs 20 Energy and 10 Nerve.
A winning attacker has 60 seconds to choose. The base win already places the defender in hospital and handles the win's progression and war effects.
| Choice | Base consequence |
|---|---|
| Leave | Keeps the base 20-minute hospital stay |
| Mug | Takes 5% of eligible current cash and grants a 30-minute base hospital stay |
| Hospitalize | Grants a two-hour base hospital stay |
These are base durations before applicable reductions or bonuses. Hospital extensions keep the later existing deadline rather than shortening a longer current stay. Cruel modifies the Hospitalize choice.
Cash offered in an active personal trade is excluded from the Mug base. Applicable weapon bonuses can modify the base Mug percentage. Security mastery reduces the defender's stolen amount by 25%, also reducing the attacker's take. Applicable event effects and incoming debt handling can further affect the reward. The calculation uses current eligible cash at resolution, not a guaranteed amount remembered from fight start.
The existing base outcome is Leave. Letting the choice window expire adds no Mug cash or Hospitalize extension. The choice does not redo the fight or replace its already-recorded win, badge and war effects.
Mechanics checked against executable game code on 18 September 2026.