The armoury stores shared items, crates and individual equipment. An item donated here belongs to the family's shared stock; access depends on permissions and item-specific policies.
Members can donate owned inventory items through the Armoury tab. Non-tradable items cannot be donated. City-stored drug products are not inventory stock and cannot be donated through that inventory donation action.
Rare and Epic weapons and armor are donated as specific individual pieces. They must be available in your inventory. Their rolled bonuses remain attached to the piece, so inspect the copy before donating it.
| Action | Result |
|---|---|
| Withdraw | Moves an allowed item into your own inventory |
| Use | Consumes an allowed effect item directly from shared stock |
| Distribute | A member with Manage Armoury sends shared stock to another family member |
| Open crate | Spends a shared crate and leaves the reward in the armoury |
Direct consumable use applies the ordinary effects and your personal cooldown rules. It does not provide a separate family drug cooldown or bypass a blocked medical or booster budget.
Individual equipment can be withdrawn or distributed as a specific piece. A shared crate's Rare or Epic equipment reward also remains an individual piece in shared storage.
Withdrawal and direct use have separate policies for each item type. A policy can allow everyone, nobody through ordinary access, or a named minimum role and higher roles. The leader and members with Manage Armoury can pass these access checks regardless of the ordinary policy.
A missing policy defaults to no ordinary access. Permission to withdraw an item does not automatically grant permission to use it directly. Opening a crate follows its use policy.
Managers set the policies and can distribute items. Coordinate requests with leadership rather than assuming a visible stock count means you may take it. Relevant transfers and policy changes are recorded in family activity history.
Mechanics checked against the game code on 17 September 2026.