Street races pit your vehicle and Racing skill against other players in your city. Results depend on vehicle performance, condition, skill and luck. A stronger car improves your prospects without guaranteeing first place.
Choose a vehicle located in your current city. It must meet the lobby's vehicle restriction, which can allow any car, a particular tier or a particular model. Private races require the password.
A lobby holds two to eight participants. You can participate in only one active race lobby at a time. The creator starts the race once at least two participants have joined.
Check the buy-in, vehicle requirements and prize mode before entering. Buy-ins are paid from cash. A zero-buy-in race has no cash prize pot, but participation still carries vehicle wear.
The race calculation uses top speed, acceleration, handling and braking. Top speed has the strongest weighting. Damage reduces performance, while accumulated Racing XP improves the skill multiplier. A random performance factor means repeated races can finish differently.
Racing skill starts at zero and caps at 20. It is separate from battle stats and the Shooting, Leadership, Charisma and Labor secondary stats.
| Prize mode | Base distribution |
|---|---|
| Winner takes all | First place receives the full pot |
| Top three | First receives 60%, second 28%, third 12% |
The base pot is the stored buy-in multiplied by the number of participants. In a two-player Top three race, the unused third-place share goes to first place. Whole-dollar rounding applies.
Racing earnings upgrades can improve your payout. Outstanding Loan Shark debt can garnish incoming prize cash. Events can change entry costs and Racing XP rewards.
Every finisher receives Racing XP, with more awarded for a higher placement. Wins also advance racing-win badge progression. Skill is derived from accumulated XP; reaching skill 20 requires 40,000 XP.
Every participating car takes wear. Crashes can cause additional damage, and a severely damaged car can be totalled. A totalled vehicle is lost rather than simply waiting for repair.
Repair costs scale with the vehicle's base value and current damage. Applicable racing repair upgrades can reduce the cost. Check the repair quote before deciding whether to race an expensive, damaged vehicle.
A free-entry lobby still exposes the vehicle to these costs and risks.
Leaving before the race starts refunds your buy-in. If the creator leaves, the lobby is cancelled and participants are refunded. The creator can also cancel a lobby directly. These options apply to an unstarted lobby, not a finished race.
Mechanics checked against the game code on 17 September 2026.