Compare the underlying weapon model and its rarity before buying. Weapon damage and accuracy are multipliers in the combat calculation, rather than flat damage dealt or a guaranteed hit percentage.
| Model | Damage multiplier | Accuracy multiplier | NPC shop base price |
|---|---|---|---|
| Pocket Knife | 0.4x | 0.5429x | $800 |
| Big Knife | 0.415x | 0.6429x | $2,100 |
| Luger | 0.4773x | 0.8857x | $5,000 |
| Smith & Wesson 10 | 0.5396x | 0.9714x | $8,500 |
| M1911 | 0.596x | 1x | No standard Weapons shop offer |
| Mauser C96 | 0.6185x | 1.0714x | No standard Weapons shop offer |
| Webley Revolver | 0.6329x | 0.9286x | No standard Weapons shop offer |
| Thompson SMG | 0.7266x | 0.9571x | No standard Weapons shop offer |
| Browning Hi Power | 0.758x | 1.1143x | No standard Weapons shop offer |
| Sawed Off Shotgun | 0.7663x | 0.6857x | No standard Weapons shop offer |
| Colt New Service | 0.8055x | 1x | No standard Weapons shop offer |
| Winchester 1897 | 0.813x | 0.7571x | No standard Weapons shop offer |
| M1 Carbine | 0.842x | 1.1571x | No standard Weapons shop offer |
| MP40 | 0.8976x | 1.0571x | No standard Weapons shop offer |
| M1 Garand | 0.985x | 1.2x | No standard Weapons shop offer |
| BAR | 1.0681x | 1x | No standard Weapons shop offer |
| Chicago Typewriter | 1.1538x | 1.1143x | No standard Weapons shop offer |
| Gangland Sweeper | 1.257x | 0.8286x | No standard Weapons shop offer |
| Custom BAR | 1.3x | 1.0571x | No standard Weapons shop offer |
These values describe the checked Common model definitions. Current item details are authoritative for live availability, requirements and any adjusted values. Market asking prices are set by players.
Uncommon, Rare and Epic variants scale model damage by 1.05, 1.10 and 1.15 respectively; rarity does not turn accuracy into the chance shown in this table. Rare weapons have one rolled bonus and Epic weapons have two. Inspect the specific instance, including its bonuses, rather than comparing the item name alone.
Handedness, ammunition, piercing and critical-hit behavior can also affect your loadout. Your battle stats, the opponent's defenses and active effects remain part of the result.
Related: Equipment Bonuses, Ammunition, Combat, Crate Types and Rewards.
Last verified: 18 September 2026.