Silent Kin has several buying and selling systems. Use the right one for the item and transaction: Black Market shops, NPC Contacts, player Market listings, Garage sales and the Donator Store serve different purposes.
| Screen | Purpose |
|---|---|
| Black Market | Buy catalogued weapons, armour and production ingredients with in-game cash; sell eligible inventory items back to their shop |
| Contacts | Sell supported products from the current city's stash to NPC buyers |
| Market | Buy and sell with other players through Global or Street listings |
| Garage | Sell owned vehicles |
| Store / Donator | Learn about or purchase Donator Points and spend them on supported features |
| Pawn Shop | View and collect passive income if you own that city business |
The Pawn Shop currently has no visitor interface for selling arbitrary inventory items. The Store describes the premium currency offering; it is not an ordinary cash-item shop.
Select a shop category and inspect the offer. Purchases require enough cash and an enabled item in the current catalog. Purchased items enter ordinary inventory.
Production ingredients can have shared hourly stock limits per city, shop and item. Other players' purchases reduce that same local supply. A stock limit is not a private allowance reserved for each player.
Stock refills up to its configured capacity rather than growing indefinitely during quiet periods. Weapons and armour offers without a stock limit do not use this ingredient-stock rule.
The Black Market screen is unavailable while jailed, hospitalized, traveling or laying low. Active events can change shop prices or temporarily stop weapon and armour purchases.
Only items in that shop's catalog with an allowed sell action can be sold back. The sell price is the offer's base purchase price multiplied by its sell multiplier, rounded down per unit. Check the current quote; buying and selling back is not a full-price refund.
The sale takes from ordinary inventory. It does not reach into another city's stash or automatically sell individually rolled Rare/Epic equipment instances. See Items and Trading with Players for item locations and instance handling.
Outstanding Loan Shark debt can garnish shop-sale income. An item's Market estimate is not a promise that a shop will pay that value.
NPC shop buyback provides immediate proceeds at a defined quote. Player Market listings let you choose the asking price, with no guarantee another player will purchase it. Contacts offer local product buying with quantity limits and bust risk.
Compare net proceeds and the applicable restrictions before selling. For vehicles, use Garage and inspect the damage-adjusted value. For city-stored drugs, use Contacts or the Street Market.
A player-owned Pawn Shop receives scheduled $100,000 passive income credits, with eligible credits at least 24 hours apart. The server checks the schedule periodically. Income accumulates until the owner collects it; it is not added directly to personal cash every second.
Buying the business requires the normal family district-control and one-business ownership conditions. See Businesses.
Donator Points use the dedicated purchase flow. See Donator Points for uses and trading restrictions, and Donator Status for the benefits of active Status. Check the live checkout for the current price and purchase terms.
Mechanics checked against the game code on 17 September 2026.